#ifndef __GRASS_TRAP_BLOCK_H__
#define __GRASS_TRAP_BLOCK_H__

#include "Block.hpp"
#include "Terrain/Terrain.h"

namespace PocketSurvival
{
    // 草皮陷阱
    class GrassTrapBlock : public Block
    {
    public:
		static constexpr int32_t Index()
        {
            return 87;
        }
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;

		virtual const std::vector<BoundingBox> &getCustomCollisionBoxes(int32_t value) override;
    };

} // namespace PocketSurvival


#endif
